

You will often come across a situation where the enemy is fearful of your newfound perfect aim, and they begin to turn away. Don't stress too much about perfectly aligning it at long distances, as even if you mess it up slightly your crew will have light work of turning the cannons minimally to be able to fire at the enemy. The farther from the enemy you are, the farther in front of the enemy this imaginary line will need to be. Doing this will align your ship's cannons. Angle your vessel so this line ends up just in front of the enemy boat's front. Locate the plank that has been outlined here in the image.ĭraw an imaginary line following the direction of this plank. This will ensure a perfect alignment of cannons. If it has not been used, align your xebec in a way such that this swivel is pointing to the centre of the enemy ship like so. I recommend you practise the second method more due to it's aforementioned reliability, but I also recommend you utilise the first method whenever you are able to.įirst of all, ensure the circled swivel has not been used on your vessel (if it has been moved, use method two). Although this second method is less accurate, it is more reliable due to the plank being static. That is why I have devised this other method of using the plank. As soon as someone uses this swivel it can throw off the aiming. The problem with that method is pretty obvious. The first suggestion is the more accurate one and makes use of the swivels. To aim the xebec, due to the previously mentioned lack of objects around the helm, I have two suggestions for aiming. It leaves the sides clear, a great thing for visibility, though awful when it comes to targeting. The xebec is not forgiving with its sides near the captain. It should be used in a similar style as the cruiser: from range, making sure to avoid close combat at all costs or it could seal an easy victory for your enemy. It is slow and has a poor turning rate, but has an overwhelming amount of cannons. The xebec can be compared to the cruiser. At long distances this ship is much more lenient, and I was able to turn to an angle like this while still allowing all my cannons to hit the enemy without any individual cannon having to be turned.

You will need to be very accurate in your positioning or a few cannons on the front or back will miss out on the action. To aim the cruiser find this rigging here, as shown below.Īs shown in the image, you should be turning your cruiser so then when a straight line is drawn going perpendicular to your hull the line will hit the middle of your target.Īiming is of utmost importance here when facing smaller ships or when closer in. Due to this large number of cannons which are all placed on a single deck it is a very long boat making it a slow turner and also making it more difficult to correctly angle your ship at enemies. This means it is also the most powerful, packing 10 cannons per side. Currently, it is the largest vessel in the game.

The cruiser is a massive ship that can be accessed by large crews. On the other hand, against smaller ships, you may have to be a bit more accurate. This demonstrates that although I recommend always aiming for the respective end of the enemy, you shouldn't worry too much about it when facing larger ships. As you will see below, my galleon is not perfectly aligned with the enemy's front, but all my cannons are still sufficiently well aimed. Try to aim the cross at the front of the enemy ship (or contra of course if the vessels are moving in the same direction) because this will guarantee a destructive broadside from your crew. Now, very simply, you will want to aim this cross at the enemy. On the galleon, there is no doubting it, it's probably the easiest boat out of all of them to aim it has a cross on the rigging which you just need to aim at the enemy for those few seconds before they are decimated. You will sometimes encounter these, but I wouldn't say they are more frequently seen than the other two large vessels.īefore, I said the junk was rather simple to aim because it had a crosshair-like side which helped to aim. It is still a very effective ship that packs a punch. This is the other boat that has been in Blackwake from the start.
